IJRR

International Journal of Research and Review

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Year: 2023 | Month: December | Volume: 10 | Issue: 12 | Pages: 68-78

DOI: https://doi.org/10.52403/ijrr.20231209

Development of E-Module Based on Augmented Reality Integrated with Ethno-STEAM for Carving Studies at MI Hasyim Asy'ari Bangsri

Fitria Tahta Alfina1, Sri Wardani2, Muh Fakhrihun Na’am3

1Master Program, Student of Primary Education, 2Master Program, of Chemistry Education, 3Master Program, of Engineering Universitas Negeri Semarang, Semarang City, Indonesia.

Corresponding Author: Fitria Tahta Alfina

ABSTRACT

The problem faced at MI Hasyim Asy'ari is the lack of use of technology in learning and introducing local wisdom. This research aimed to examine the Properness of an Augmented Reality-based E-Module integrated with Ethno-STEAM for carving studies at MI Hasyim Asy'ari Bangsri. This research used the development method (R&D). The development procedure in this research was a 4D model including Define, Design, Develop and Disseminate. The research trial sample was carried out on a small scale, namely 20 class VI students, and on a large scale, namely 40 class V students at MI Hasyim Asy'ari Bangsri. Data collection techniques used interviews with class V teachers and carving craftsmen in Jepara, documentation carried out by taking photos during research, and questionnaires given to material experts, media experts, language experts, test instrument experts, questionnaire responses from class V art teachers, and student response questionnaire. Data analysis used Properness analysis with the Aiken's V test. The analysis results for material experts were 98% in the very valid category, media experts were 98% in the very valid category, linguists were 97 in the very valid category, first test instrument experts were 94 in the category very valid and the expert on the second test instrument was 97% in the very valid category, the class V art teacher response questionnaire was 97% in the very valid category, and the student response questionnaire was 79.5% in the good category. The overall results of the Augmented Reality-based E-Module Properness trial using the Aiken's V method were 0.84375 with a high validity category. So that the E-Module, which has been tested on class VI students, is declared suitable for use by elementary school students.

Keywords: E-Modul, Augmented Reality, Ethno-STEAM, Carve

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